;		AQUI ABAJO SE DECLARAN TODOS LOS MANDOS DE LOS MOVIMIENTOS ESPECIALES
;=============================================================================================
[Command] ;Breaker
Name = "Control"
Command	= a+b

[Command]	;Esta es la patada leve giratotia
name = "PaGiLe"
command = ~D, DF, F, a

[Command]	;Esta es la patada fuerte giratoria
name = "PaGiFu"
command = ~D, DF, F, b

[Command]	;Mortal Gimnastico Leve
name = "MorLe"
command = ~D, DB, B, a

[Command]	;Mortal Gimanstico Fuerte
name = "MorFu"
command = ~D, DB, B, b

[Command] ;Este es el golpe doble
name = "doble"
command = x+y

[Command] ;Este es el apa~e poca madre
name = "agarre"
command = ~D, DF, F, x

[Command] ;Este es el apañe poca madre con salto sorpresivo
name = "agarredis"
command = ~D, DF, F, y

[Command]	;Esta es la patada de Fantasia... con sombra poca madre
name = "PaGiFa"
command = ~D, DF, F, a+b

[Command]	;El nuevo especial con pu~os, Combo Ogt
name = "Ogt"
command = ~D, DF, F, x+y

[Command]	;El super especial MultiCombo
Name		= "SupEsp"
Command	= ~D, DB, B, x+y
;Command	= ~B, F, b+y
;Command	= x, x, a
;Time		= 30

;=============================================================================================
;		 ABAJO ESTAN TODOS LOS MANDOS BASICOS DE MUGEN... ESOS NO SE CAMBIAN
;Aunque sean los basicos de mugen, no dejan de ser mandos.
;=============================================================================================

;-| Double Tap |-----------------------------------------------------------
[Command]	;Obviamente este es el Run
name = "FF"
command = F, F
time = 10

[Command]	;Este es el brinco rapido pa' atras
name = "BB"
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]	;Estas lineas despreciables son las que hacen que se recupere en el aire
name = "recovery"
command = x+y
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1

;============================================================================================
;DE AQUI PARA ABAJO EMPIEZAN LAS CONDICIONES PARA QUE SE REALICE LOS MOVIMIENTOS ESPECIALES
[Statedef -1]
;============================================================================================

[State -1, Patada Blokeo]
Type		= ChangeState
Value		= 1030
Triggerall	= command = "PaGiFa"
Triggerall	= power >= 1000

Trigger1	= StateNo = [150,153] ;El Blokeo mismo

Trigger2	= StateNo = 3001	;Esto es para que corte el combo Ogt y remate con la patada para
Trigger2	= Movecontact		;hacer combos de fantasia. Sugoi ne!
Trigger2	= Time >= 24 && Time <= 30

Trigger3	= StateNo = 1500
Trigger3	= Movecontact
Trigger3	= Time >= 29
Trigger3	= Time <= 30

Trigger4	= StateNo = 1600
Trigger4	= Movecontact
Trigger4	= time >= 58
Trigger4	= Time <= 60

;Trigger2 = Time >= 10
;Trigger2 = Stateno = 151
;Trigger3 = Stateno = 152
;Trigger4 = Stateno = 153

;---------------------------------------------------------------------------
[State -1, Patada giratotia de fantasia]
type = ChangeState
value = 1020
triggerall = command = "PaGiFa"
triggerall = power >= 1000
;Triggerall = Statetype != A
Triggerall = StateNo != 130
Triggerall = StateNo != 131
Triggerall = StateNo != 140
Triggerall = StateNo != 150
Triggerall = StateNo != 151
Triggerall = StateNo != 152
Triggerall = StateNo != 153

Trigger1	= StateType != A
trigger1 = ctrl

trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (stateno = 2010);2000
trigger2 = stateno != 440
trigger2 = movecontact

Trigger3	= StateNo= 103

Trigger4	= StateNo = 1500
Trigger4	= Movecontact
Trigger4	= Time >= 31

Trigger5	= StateNo = 1600
Trigger5	= Movecontact
Trigger5	= Time >= 61

;---------------------------------------------------------------------------
;Combo Blokeo
[State -1, Blokeo Combo Ogt]
Type		= ChangeState
Value		= 3010
TriggerAll	= command = "Ogt"
TriggerAll	= power >= 1000
Trigger1	= StateNo = [150,153]

Trigger2 = StateNo = 3001	;Esto es para que corte el combo Ogt y remate con la patada para
Trigger2 = Movecontact		;hacer combos de fantasia. Sugoi ne!
Trigger2 = Time >= 24 && Time <= 30

;Trigger3	= StateNo = 1500
;Trigger3	= AnimElem = 16
;Trigger3	= Movecontact

Trigger3	= StateNo = 1500
Trigger3	= Movecontact
Trigger3	= Time >= 29
Trigger3	= Time <= 30

Trigger4	= StateNo = 1600
Trigger4	= Movecontact
Trigger4	= time >= 58
Trigger4	= Time <= 60

;---------------------------------------------------------------------------
[State -1, Combo Ogt]
Type = ChangeState
Value = 3000
Triggerall = Command = "Ogt"
;Triggerall = StateType != A
Triggerall = Power >=1000
Triggerall = StateNo != 130;	G
Triggerall = StateNo != 131;	U
Triggerall = StateNo != 140;	A
Triggerall = StateNo != 150;	R
Triggerall = StateNo != 151;	D
Triggerall = StateNo != 152;	I
Triggerall = StateNo != 153;	A

Trigger1 = StateType != A
Trigger1 = Ctrl

Trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (stateno = 2010)
Trigger2 = stateno != 440 ;Patada fuerte por abajo
Trigger2 = movecontact

Trigger3	= StateNo = 103

Trigger4	= StateNo = 1500
Trigger4	= Movecontact
Trigger4	= Time >= 31

Trigger5	= StateNo = 1600
Trigger5	= Movecontact
Trigger5	= Time >= 61

;Trigger4	= Time >= 58
;Trigger4	= Time <= 59
;Trigger4	= AnimElem != 17
;Trigger4	= Movecontact 585960

;---------------------------------------------------------------------------
;Blokeo con SuperEspecial 
[State -1, Blokeo Maximo]
Type		= ChangeState
Value		= 6020
TriggerAll	= command = "SupEsp"
TriggerAll	= power >= 3000

Trigger1	= StateNo = [150,153]

Trigger2	= StateNo = 1500
Trigger2	= Movecontact
Trigger2	= Time >= 29
Trigger2	= Time <= 30

Trigger3	= StateNo = 1600
Trigger3	= Movecontact
Trigger3	= time >= 58
Trigger3	= Time <= 60

Trigger4	= StateNo = 3001	;Esto es para que corte el combo Ogt y remate con la patada para
Trigger4	= Movecontact		;hacer dfss de fantasia. Sugoi ne!
Trigger4	= Time >= 24 && Time <= 30

;Trigger4	= StateNo = 110 || StateNo = 111
;Trigger4	= Movecontact


;---------------------------------------------------------------------------
;Super Especial 
[State -1, Super Especial]
Type		= ChangeState
Value		= 6000
TriggerAll	= Power >= 3000
TriggerAll	= Command = "SupEsp"
TriggerAll	= StateNo != 130;	G
TriggerAll	= StateNo != 131;	U
TriggerAll	= StateNo != 140;	A
TriggerAll	= StateNo != 150;	R
TriggerAll	= StateNo != 151;	D
TriggerAll	= StateNo != 152;	I
TriggerAll	= StateNo != 153;	A

Trigger1	= StateType != A; && StateType != C
Trigger1	= Ctrl
				;Statics			Agachada		Blokeo
Trigger2	= (stateno = [200,299]) || (stateno = [400,499]) || (stateno = 2010)
Trigger2	= stateno != 440 ;Patada fuerte por abajo
Trigger2	= movecontact

Trigger3	= StateNo = 103

Trigger4	= StateNo = 1500
Trigger4	= Movecontact
Trigger4	= Time >= 31

Trigger5	= StateNo = 1600
Trigger5	= Movecontact
Trigger5	= Time >= 61

Trigger6	= StateNo = 200 || StateNo= 230

;---------------------------------------------------------------------------
[State -1, Barrida] ;Barrida Cort
Type		= ChangeState
Value		= 110
Trigger1	= StateNo = 100
Trigger1	= Command = "a"

;---------------------------------------------------------------------------
[State -1, Barrida] ;Barrida Larga
Type		= ChangeState
Value		= 111
Trigger1	= StateNo = 100
Trigger1	= Command = "b"

;---------------------------------------------------------------------------
;Ahi se le puede poner el nombre que sea y no hay tos, no hay conexion con nada
[State -1, Patada giratoria leve]
Type = ChangeState
Value = 1000
Triggerall = command = "PaGiLe"
Triggerall = StateNo != 130
Triggerall = StateNo != 131
Triggerall = StateNo != 140
Triggerall = StateNo != 150
Triggerall = StateNo != 151
Triggerall = StateNo != 152
Triggerall = StateNo != 153

Trigger1 = StateType != A
Trigger1 = Ctrl

trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (StateNo = 2010) || StateNo = 110
trigger2 = Movecontact

Trigger3	= StateNo= 103

Trigger4 = StateNo = 1500
Trigger4 = Movecontact
Trigger4 = time >= 29

Trigger5 = StateNo = 1600
Trigger5 = Movecontact
Trigger5 = time >= 58

;---------------------------------------------------------------------------
[State -1, Patada giratoria fuerte]
type = ChangeState
value = 1010
Triggerall = command = "PaGiFu"
Triggerall = StateNo != 130
Triggerall = StateNo != 131
Triggerall = StateNo != 140
Triggerall = StateNo != 150
Triggerall = StateNo != 151
Triggerall = StateNo != 152
Triggerall = StateNo != 153

Trigger1 = Statetype != A
trigger1 = ctrl

Trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (StateNo = 2010)
trigger2 = Movecontact

Trigger3	= StateNo= 103

Trigger4 = StateNo = 1500
Trigger4 = Movecontact
Trigger4 = time >= 29; && Time <= 61

Trigger5 = StateNo = 1600
Trigger5 = Movecontact
Trigger5 = time >= 58

;---------------------------------------------------------------------------
[State -1, Mortal Gimnastico Leve]
Type = ChangeState
Value		= 1500
Triggerall	= command = "MorLe"

Trigger1	= StateType != A
Trigger1	= Ctrl

Trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (StateNo = 2010) || StateNo = 110
Trigger2	= Movecontact

Trigger3	= StateNo= 103

Trigger4	= StateNo = 1600
Trigger4	= Movecontact
Trigger4	= Time >= 58

;---------------------------------------------------------------------------
[State -1, Mortal Gimnastico Fuerte]
Type = ChangeState
Value		= 1600
Triggerall	= command = "MorFu"

Trigger1	= StateType != A
Trigger1	= Ctrl

trigger2 = (stateno = [200,299]) || (stateno = [400,499]) || (StateNo = 2010);|| (StateNo= 2000)
trigger2 = Movecontact

Trigger3	= StateNo= 103

Trigger4	= StateNo = 1600  
Trigger4	= Movecontact
Trigger4	= Time >= 60

;---------------------------------------------------------------------------
;Puño fuerte doble
[State -1, Pu~o doble]
type = ChangeState
value = 2000
triggerall = command = "doble"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,299]) || (stateno = [400,499])
;trigger2 = stateno != 440
trigger2 = movecontact

Trigger3	= StateNo= 103

;---------------------------------------------------------------------------
;Blokeo
[State -1, Blokeo]
type=ChangeState
value= 2010
triggerall = power >= 1000
triggerall = command = "doble"
trigger1 = stateno = 150
trigger2 = stateno = 152

;---------------------------------------------------------------------------
[State -1, agarre]
type = ChangeState
value = 800
triggerall = command = "agarre"
triggerall = p2stateno != [120,160]
triggerall = p2stateno != 802
Triggerall = PrevStateNo != 151
Triggerall = PrevStateNo != 153
trigger1 = statetype != A
trigger1 = ctrl

trigger2 = (stateno = [201,299]) || (stateno = [400,499]) || (StateNo = 2010)
trigger2 = stateno != 210 && StateNo != 240
trigger2 = movecontact ;Si quito este el apañe corta las acciones, como el golpe y patadas ->

Trigger3	= StateNo = 103

;--------------------------
[State -1, agarre sucio]
type = ChangeState
value = 804
triggerall = command = "agarre"
Triggerall = movecontact
Triggerall = stateno = 210

trigger1 = p2stateno != [120,160]

Trigger2 = P2StateNo = [120,160]
Trigger2 = Time >= 37


;Trigger3 = StateNo = 3001			;Esto es para que corte el combo Ogt y remate con la 
;Trigger3 = Time >= 24 && Time <= 30	;patada para hacer combos de fantasia. Sugoi ne!

;trigger2 = stateno = 2010
;trigger2 = movecontact
;trigger2 = p2stateno != [120,160]


;---------------------------------------
[State -1, agarre sorpresivo]
type = ChangeState
value = 810
TriggerAll = command = "agarredis"
trigger1 = statetype != A
trigger1 = ctrl
trigger1 = p2stateno != 802
trigger1 = p2stateno != [120,160]
Trigger2 = StateNo = 2010
Trigger2 = Movecontact

Trigger3	= StateNo = 103

;---------------------------------------
[State -1, Bomba Mas Lejos]
Type		= ChangeState
TriggerAll	= Command = "Ogt"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= StateNo = 810
Trigger3	= (StateNo = [600, 699]) || (StateNo = [1000, 1020])
Trigger3	= MoveContact
Trigger4	= StateNo = 1001 || StateNo = 1011 || StateNo = 1021
Value		= 4006

;---------------------------------------
[State -1, Bomba Cerca]
Type		= ChangeState
TriggerAll	= Command = "agarre"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= StateNo = 810
Trigger3	= (StateNo = [600, 699]) || (StateNo = [1000, 1020])
Trigger3	= MoveContact
Trigger4	= StateNo = 1001 || StateNo = 1011 || StateNo = 1021
Value		= 4000

;---------------------------------------
[State -1, Bomba Lejos]
Type		= ChangeState
TriggerAll	= Command = "agarredis"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= StateNo = 810
Trigger3	= (StateNo = [600, 699]) || (StateNo = [1000, 1020])
Trigger3	= MoveContact
Trigger4	= StateNo = 1001 || StateNo = 1011 || StateNo = 1021
Value		= 4003

;---------------------------------------------------------------------------
;Patada Invertida
[State -1, Patada Invertida]
Type		= ChangeState
Value		= 650
TriggerAll	= Command = "a" 
Trigger1	= StateType = A
Trigger1	= Ctrl 
Trigger1	= IfElse(p2bodydist x < 0, command = "holdfwd", command = "holdback")

;=============================================================================================
; 				ABAJO VAN LAS CONDICIONES DE LOS MOVIMIENTOS BASICOS
;=============================================================================================
;Cabornada para obtener las primeras pruebas para el control de Kottore
[State -1, Control]
Type		= ChangeState
Value		= 6969
TriggerAll	= Command = "Control"
Trigger1	= StateType != A
Trigger1	= Power >= 1000
Trigger1	= P2Name = "Kottore"

;---------------------------------------------------------------------------
;Run Fwd
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Run Back
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Esquivar
[State -1, Esquivar]
type = ChangeState
value = 250
triggerall = command = "z" || command = "c"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype = C
trigger2 = ctrl
trigger3 = StateNo = 5120

;---------------------------------------------------------------------------
;Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = StateNo = 200 || StateNo = 230
trigger2 = Movecontact
trigger2 = Time >= 6

Trigger3	= StateNo= 103

;---------------------------------------------------------------------------
;Stand Strong Punch
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (StateNo = [200,299]) || (StateNo = [400,499])
trigger2 = StateNo != 210 && StateNo != 240
trigger2 = Movecontact

Trigger3	= StateNo= 103

;---------------------------------------------------------------------------
;Stand Light Kick
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (StateNo = [200,299]) || (StateNo = [400,499])
trigger2 = StateNo != 230 && StateNo != 240 && StateNo != 440
trigger2 = Movecontact

Trigger3	= StateNo= 103

;---------------------------------------------------------------------------
;Standing Strong Kick
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = (StateNo = [200,299]) || (StateNo = [400,499])
trigger2 = StateNo != 240
trigger2 = Movecontact
Trigger3	= StateNo= 103
Trigger4	= StateNo = 250	;para hacer la patada despuès de esquivar

;---------------------------------------------------------------------------
;Esta es la gracia con el Start
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;Crouching Light Punch
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"

trigger1 = statetype = C
trigger1 = ctrl

trigger2 = (StateNo = [200,299]) || (StateNo = 400) || (StateNo = 430)	;*1 || (StateNo = 2000)
trigger2 = (StateNo != 240) && (StateNo != 200) && (StateNo != 210); && (StateNo != 400)
trigger2 = Movecontact

Trigger3	= StateNo = 103

;---------------------------------------------------------------------------
;Crouching Strong Punch
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (StateNo = [200,299]) || (StateNo = [400,499])
trigger2 = StateNo != 410 && StateNo != 240
trigger2 = Movecontact


;trigger2 = (stateno = 400) || (stateno = 430)
;trigger2 = (time > 9) || (movecontact && time > 5)

Trigger3	= StateNo= 103

;---------------------------------------------------------------------------
;Crouching Light Kick
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (StateNo = [200,299]) || (StateNo = [400,499])
trigger2 = StateNo != 210 && StateNo !=240 && StateNo != 440
trigger2 = Movecontact

Trigger3	= StateNo= 103

;---------------------------------------------------------------------------
;Crouching Strong Kick
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = command = "b"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = (StateNo = [200,299]) || (StateNo = [400,499])
trigger2 = StateNo != 440 && Stateno != 240
trigger2 = Movecontact

Trigger3	= StateNo= 103

;---------------------------------------------------------------------------
;Jump Light Punch
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = stateno != 105
trigger2 = stateno = 600
trigger2 = movecontact

;---------------------------------------------------------------------------
;Jump Strong Punch
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || stateno = 630 ;jump_x or jump_a
trigger2 = movecontact

;---------------------------------------------------------------------------
;Jump Light Kick
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = stateno != 105

;---------------------------------------------------------------------------
;Jump Strong Kick
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600 || StateNo = 630
trigger2 = movecontact

;---------------------------------------------- IA
[Command]
name = "ai1"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai2"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai3"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai4"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai5"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai6"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai7"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai8"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai9"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai10"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai11"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai12"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai13"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai14"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai15"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai16"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai17"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai18"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai19"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai20"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai21"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai22"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai23"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai24"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai25"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai26"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai27"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai28"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai29"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai30"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai31"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai32"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai33"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai34"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai35"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai36"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai37"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai38"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai39"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai40"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai41"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai42"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai43"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai44"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai45"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai46"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai47"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai48"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai49"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1

[Command]
name = "ai50"
command = a+b+c+x+y+z,a,b,c,x,y,z,U,F,B,D,U,U,B,B,D,D,F,U,B,D,a,b,c,x,y,z
time = 1
